OghmaNano
Simulate organic/Perovskite Solar Cells, OFETs, and OLEDs DOWNLOAD
Part A: OLED simulation - Quick start
Organic Light Emitting Diodes (OLEDs) are central to modern display and lighting technologies. They operate by injecting charge carriers from electrodes into organic layers,
where recombination generates light (electroluminescence). In this tutorial you will run a ready-made OLED example in OghmaNano,
using the transfer matrix method (TMM) to model optical outcoupling, and learn how to interpret the key outputs:
L-I-V curves, voltage-EQE dependence, and EQE spectra.
1. Starting a new OLED simulation
Begin by opening the New simulation window
(Main window → File → New Simulation).
Under the OLED category you will find several pre-configured examples.
For this quick start we select the Single-EML OLED (TMM) example
(see Figure ??).
Save the new project to disk.
The New simulation window in OghmaNano.
Choose the OLED category to access built-in example structures.
Example OLED simulations available in the library.
For this tutorial select the Single-EML OLED (TMM).
Organic Light Emitting Diodes (OLEDs) are a widely used technology with applications in displays and sensing.
The devices operate by charge being injected through the contacts which results in electro luminescence. The
following chapter describes how to simulate these devices using OghmaNano. There are various OLED examples which
can be accessed from the OLED section of the New simulation windowa (Figure 7.2).
OLED simulations use a combination of the drift-diffusion models described elsewhere in this book combined with
optical models to simulate the propagation of light out of the device. The Transfer matrix method and
ray tracing can be used to model the escape of light from OLEDs within OghmaNano. The transfer matrix
method is useful when one wishes understand how light behaves when propagating normal to the surface of smoothed
layer structures such as in well defined evaporated OLEDs, while the ray tracing method is used when wishing to
simulate light escaping from rough surfaces or structures with micro-lenses embedded.
Optical outcoupling
The most simple OLED simulation based on the transfer matrix method can be accessed by double clicking on the
OLED example simulation (see Figure 7.2b). This will bring up the window shown in Figure 7.4a. In the Optical ribbon you will find a button called
Optical outcoupling. This tool allows the user to select which if the Transfer matrix method or
the ray tracing method is used. If this window is opened a window resembling that shown in Figure
7.4b will be displayed. By clicking
Run in this window, the probability of emission as a function of position and wavelength will be
calculated this will be displayed in the Escape probability tab. By clicking on Ray trace and
then clicking on the run button again, the simulation will be repeated using the ray tracing method, the results
form such a simulation are shown in Figure 7.5. Note that the outcoupling efficiency for ray tracing is lower than that predicted
by the transfer matrix as the transfer matrix method assumes propagation normal to the interfaces while ray tracing
allows rays to travel in all directions some of which will never leave the device.
Electrical simulations combined
with optical transfer matrix calculations
Make a new simulation based on the OLED example as described above. Now run a full simulation by
clicking on the Run simulation button in the main window. This will run a full optical and electrical OLED
simulation one after the other. First an optical simulation will be performed to calculate what the probability of
an emitted photon escaping the device will be at each electrical mesh point. Then a full Drift Diffusion simulation
will be performed and the optical emission at each mesh point calculated form the recombination. The results will
be shown in the Output tab of the main window. The key files written to disk are described in table
7.1, examples of these
files can be seen in Figures 7.8.
Key files produced by the OLED simulation.
File name
Description
\(iv.csv\)
Current v.s. voltage
\(jv.csv\)
Current density v.s. voltage
\(jl.csv\)
Current density v.s. optical output power density
\(k.csv\)
Averaged recombination rate constant v.s. voltage
\(v\_eqe.csv\)
Voltage v.s. EQE
\(vl.csv\)
Voltage v.s. optical output power density
\(Snapshots\)
Snapshots of the electrical device parameters for each simulation step
In the snapshots directory you will find detailed electrical output from the model for each simulation
step see Figure 7.9. Also in that
directory you will find a file entitled eqe.csv. This contains the calculated EQE spectrum as a function
of voltage. The EQE spectrum will change as the voltage changes because each point in the cavity of the device will
have a different probability of outcoupling each wavelength of light to the world. As the carrier distribution in
the device changes recombination will happen at different points and thus the overall spectrum as observed from
outside the device will change. Use the slider to see how the spectrum changes as a function of voltage.
Electrical simulations combined with ray tracing
Ray tracing allows the user to tackle more complex optical problems such as when the device has rough surfaces,
it also allows the user to examine rays that don’t propagate normally to the interfaces. Two example ray tracing
simulations are included AFM ray trace demo and OLED ray trace, these can be seen in Figure
7.11a and the results of AFM ray
trace demo can be seen in Figure 7.11b note the rough surface of the OLED in this example.
The spectrum of the emitted light
Just as the electrical parameters can be set for each layer in the device so can the emission spectra. This is
done in the emission parameters window (see Figure 7.13), which can be opened using the Emission parameters button in the Device
structure tab of the main window (see Figure [ref:oled1]). The emitted light spectrum can come from one of two sources. The first source is an
experimental emission spectra which can be selected by changing the value of Experimental emission spectra
in 7.13. There are many spectra
available in the materials data base but you can also add your own (see the section on databases). By turning the
option Use experimental emission spectra to off, one can use a numerically calculate emission
spectra rather than an experimental one. The calculated emission spectra is calculated using Fermi’s Golden rule
from the carrier population and the DoS. This is only recommended for advanced users most users who are interested
in OLED design should use .
If you have selected ray tracing in as the method to be used for outcoupling then for each layer one can select
in what direction the rays are emitted. This is under the ray tracing heading visible in Figure 7.13. The values define emission in terms of spherical
coordinates theta and phi. One can define the start and stop angles as well as the number of points use for both
theta and phi. This enables one to study light escape as a function of angle. It is also worth noting for devices
with flat surfaces one only needs to vary phi or theta but not both due to symmetry considerations.
The option emit from will tell the ray tracer how to choose the position of the sources for each ray.
The option visible in the window is At the Center of each emission layer. If this option is selected the
model will pick an emission point in the middle of each layer to start the ray tracing from, this is a good option
if fast computational times are desired. Another option is At each electrical mesh point, this will run
the ray tracer at each electrical mesh point to accurately calculate emission probabilities, this can be slower
although the decrease in speed can be mitigated against by increasing the number of threads the ray tracer runs
on.
RGB, XYZ, CIE 1931 xyz colour spaces
When designing OLED structures it is often important to understand how color of the emitted light changes as a
function of viewing angle. When OghmaNano runs a ray tracing simulation it emits the files in table
7.2 which describe how
the color of light changes as a function of viewing angle. These files are also visible in 7.14 as the colored colorspace icons.
Files describing the change of color with viewing angle.