Chapter 4: Optical systems & ray tracing
This chapter collects OghmaNano’s optical system and ray-tracing tutorials for modelling 3D light propagation through lenses, apertures, and structured surfaces, and for measuring spatially and spectrally resolved light using detectors. The pages below are organised as practical, runnable tutorials that build from basic optical editors to full system-level ray-tracing analyses.
- 🧰 4.1 Optical system editors
- 📷 4.2 Lenses & optical systems
- ✨ 4.3 Light interacting with films/surfaces